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Game Performance Monitor Statusline

Settings statusline 139 Scanned by NVIDIA SkillSpector

Game engine performance monitor tracking FPS targets, draw calls, memory usage, and build optimization. Displays target framerate compliance, polygon count optimization status, texture memory usage, build size tracking across platforms, and performance bottleneck alerts for game development.

Install Command
npx claude-code-templates@latest --setting statusline/game-performance-monitor-statusline
View on GitHub
claude-code — game-performance-monitor-statusline

Scanned by NVIDIA SkillSpector

Automated static analysis (no LLM) · v2.12.0 · 2026-10-17

0 observations
scanner score 0/100

SkillSpector looks for patterns such as shell commands, credential access, network calls or unpinned dependencies. An observation is something worth reading in the files before you install, not a confirmed vulnerability. Components that run code locally, like hooks, MCP servers and security tooling, naturally show more of them.

No observations.

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Content

JSON
{
"description": "Game engine performance monitor tracking FPS targets, draw calls, memory usage, ..."
"statusLine": {
"type": "command"
"command": "bash -c 'input=$(cat); MODEL=$(echo "$input" | jq -r ".model.display_name"); DIR..."
}
}

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