Diff Invaders
npx claude-code-templates@latest --mod games/diff-invaders Scanned by NVIDIA SkillSpector
Automated static analysis (no LLM) · v2.12.0 · 2026-10-17
Partial analysis: some checks could not run on this component.
SkillSpector looks for patterns such as shell commands, credential access, network calls or unpinned dependencies. An observation is something worth reading in the files before you install, not a confirmed vulnerability. Components that run code locally, like hooks, MCP servers and security tooling, naturally show more of them.
- MCP server referenced without pinned version: 'npx claude-code-templates'.MCP Rug Pull · README.md:19
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Content
hooks/register.tsx. Run claude plugin validate on the installed folder to see every event it hooks and every $ call it makes.
diff-invaders
Space Invaders above the Claude Code prompt where every wave is the code Claude just wrote: each line an Edit or Write added becomes a row of the formation and every two characters one alien, so you shoot your own diff. Ship, one shot at a time, bombs, three lives, best score. Zero tokens: the mod answers every key and click itself and never asks the model anything.
Play
/diff-invadersopens the board above the prompt (/diff-invaders stopor theclosebutton closes it).- Click the board to give it the keyboard; Esc gives the keyboard back to the prompt.
- ← → or
admove the ship, Space, ↑ or a click fires (one shot in the air at a time),ppauses,rshoots a demo wave. - An alien is 10 points, a cleared wave 50. A bomb on the ship costs a life; a formation that lands ends the game.
The waves come from Claude: every Edit or Write that goes through is read after it runs, its added lines (up to six) become the rows of the next formation, and every two characters of a line become one alien, spelled with those characters. Waves queue up while you clear the current one, so a long refactor is a long fight. r plays a built-in wave while Claude has not written anything yet.
Your best score is kept in the plugin's store across sessions.
Install
npx claude-code-templates@latest --mod games/diff-invaders
claudeIt is written to .claude/skills/diff-invaders/, which Claude Code auto-loads as diff-invaders@skills-dir. For one session with hot reload: claude --plugin-dir .claude/skills/diff-invaders. claude plugin validate .claude/skills/diff-invaders prints every event it hooks and every $ call it makes.
How it is built
hooks/register.tsx is the hooks module: it registers /diff-invaders, mounts the board on the AbovePrompt band and keeps the score in $.store. hooks/games/*.ts is the game's logic, pure functions with no drawing, and hooks/boards/*.tsx is the surface module that draws it in two-character cells on the drawing thread and takes the keys and the mouse. Written for aitmpl.com against Anthropic's published function-hooks declarations.
Requirements
- Claude Code 2.1.287 or later (mods are on by default from that version).
- An interactive terminal that reports the mouse. Nothing draws in
claude -p, the desktop app or mobile. - A terminal font with box-drawing and block characters.
A clone of the genre, not affiliated with or endorsed by the original publisher.