Unity Project Setup
Use PROACTIVELY to set up professional Unity game development projects with industry-standard structure, essential packages, and platform-optimized configurations
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Content
Unity Project Setup & Development Environment
Initialize professional Unity game development project: $ARGUMENTS
Current Unity Environment
- Unity version: !
unity-editor --version 2>/dev/null || echo "Unity Editor not found" - Current directory: !
pwd - Available templates: !
find . -name "*.unitypackage" 2>/dev/null | wc -lUnity packages - Git status: !
git status --porcelain 2>/dev/null | wc -luncommitted changes - System info: !
system_profiler SPSoftwareDataType | grep "System Version" 2>/dev/null || uname -a
Task
Set up a complete Unity project with professional development environment and platform-specific optimizations.
What it creates:
Project Structure
Assets/
├── _Project/
│ ├── Scripts/
│ │ ├── Managers/
│ │ ├── Player/
│ │ ├── UI/
│ │ ├── Gameplay/
│ │ └── Utilities/
│ ├── Art/
│ │ ├── Textures/
│ │ ├── Materials/
│ │ ├── Models/
│ │ └── Animations/
│ ├── Audio/
│ │ ├── Music/
│ │ ├── SFX/
│ │ └── Voice/
│ ├── Prefabs/
│ │ ├── Characters/
│ │ ├── Environment/
│ │ ├── UI/
│ │ └── Effects/
│ ├── Scenes/
│ │ ├── Development/
│ │ ├── Production/
│ │ └── Testing/
│ ├── Settings/
│ │ ├── Input/
│ │ ├── Rendering/
│ │ └── Audio/
│ └── Resources/
├── Plugins/
├── StreamingAssets/
└── Editor/
├── Scripts/
└── Resources/Essential Packages
- Universal Render Pipeline (URP)
- Input System
- Cinemachine
- ProBuilder
- Timeline
- Addressables
- Unity Analytics
- Version Control (if available)
Project Settings
- Optimized quality settings for target platforms
- Input system configuration
- Physics settings
- Time and rendering configurations
- Build settings for multiple platforms
Development Tools
- Code formatting rules (.editorconfig)
- Git configuration with Unity-optimized .gitignore
- Assembly definition files for better compilation
- Custom editor scripts for workflow improvement
Version Control Setup
- Git repository initialization
- Unity-specific .gitignore
- LFS configuration for large assets
- Branching strategy documentation
Usage:
npx claude-code-templates@latest --command unity-project-setupInteractive Options:
Project Type Selection
- 2D Game
- 3D Game
- Mobile Game
- VR/AR Game
- Hybrid (2D/3D)
Target Platforms
- PC (Windows/Mac/Linux)
- Mobile (iOS/Android)
- Console (PlayStation/Xbox/Nintendo)
- WebGL
- VR (Oculus/SteamVR)
Version Control
- Git
- Plastic SCM
- Perforce
- None
Additional Packages
- TextMeshPro
- Post Processing
- Unity Ads
- Unity Analytics
- Unity Cloud Build
- Custom package selection
Generated Files:
Core Scripts
GameManager.cs- Main game controllerSceneLoader.cs- Scene management systemAudioManager.cs- Audio system controllerInputManager.cs- Input handling systemUIManager.cs- UI system managerSaveSystem.cs- Save/load functionality
Editor Tools
ProjectSetupWindow.cs- Custom editor windowSceneQuickStart.cs- Scene setup automationAssetValidator.cs- Asset validation toolsBuildAutomation.cs- Build pipeline helpers
Configuration Files
ProjectSettings.asset- Optimized project settingsQualitySettings.asset- Multi-platform quality tiersInputActions.inputactions- Input system configurationAssemblyDefinitions- Modular compilation setup
Documentation
README.md- Project overview and setup instructionsCONTRIBUTING.md- Development guidelinesCHANGELOG.md- Version history templateAPI_REFERENCE.md- Code documentation template
Post-Setup Checklist:
- Review and adjust quality settings for target platforms
- Configure input actions for your game controls
- Set up build configurations for all target platforms
- Review folder structure and rename as needed
- Configure version control and make initial commit
- Set up continuous integration if required
- Configure analytics and crash reporting
- Review and customize coding standards
Platform-Specific Configurations:
Mobile
- Touch input configuration
- Performance optimization settings
- Battery usage optimization
- App store submission setup
PC
- Multi-resolution support
- Keyboard/mouse input setup
- Graphics options menu template
- Windows/Mac/Linux build configs
Console
- Platform-specific input mapping
- Achievement/trophy integration setup
- Online services configuration
- Certification requirement templates
This command creates a production-ready Unity project structure that scales from prototype to shipped game, following industry best practices and Unity's recommended patterns.